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CamSim
0.0.0
A rasterization-based simulator for various types of cameras
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This is the complete list of members for CamSim::Generator, including all inherited members.
| addArmadilloToScene(Scene &scene, int materialIndex, const Transformation &transformation, const Animation &animation=Animation()) | CamSim::Generator | static |
| addBuddhaToScene(Scene &scene, int materialIndex, const Transformation &transformation, const Animation &animation=Animation()) | CamSim::Generator | static |
| addBunnyToScene(Scene &scene, int materialIndex, const Transformation &transformation, const Animation &animation=Animation()) | CamSim::Generator | static |
| addConeToScene(Scene &scene, int materialIndex, const Transformation &transformation, const Animation &animation=Animation(), int slices=40, int stacks=20) | CamSim::Generator | static |
| addCubeToScene(Scene &scene, int materialIndex, const Transformation &transformation, const Animation &animation=Animation(), int slices=40) | CamSim::Generator | static |
| addCylinderToScene(Scene &scene, int materialIndex, const Transformation &transformation, const Animation &animation=Animation(), int slices=40) | CamSim::Generator | static |
| addDiskToScene(Scene &scene, int materialIndex, const Transformation &transformation, const Animation &animation=Animation(), float innerRadius=0.2f, int slices=40) | CamSim::Generator | static |
| addDragonToScene(Scene &scene, int materialIndex, const Transformation &transformation, const Animation &animation=Animation()) | CamSim::Generator | static |
| addObjectToScene(Scene &scene, int materialIndex, int vertexCount, const float *positions, const float *normals, const float *texCoords, int indexCount, const unsigned int *indices, const Transformation &transformation=Transformation(), const Animation &animation=Animation()) | CamSim::Generator | static |
| addObjectToScene(Scene &scene, int materialIndex, const QVector< float > &positions, const QVector< float > &normals, const QVector< float > &texCoords, const QVector< unsigned int > &indices, const Transformation &transformation=Transformation(), const Animation &animation=Animation()) | CamSim::Generator | static |
| addQuadToScene(Scene &scene, int materialIndex, const Transformation &transformation, const Animation &animation=Animation(), int slices=40) | CamSim::Generator | static |
| addSphereToScene(Scene &scene, int materialIndex, const Transformation &transformation, const Animation &animation=Animation(), int slices=40, int stacks=20) | CamSim::Generator | static |
| addTeapotToScene(Scene &scene, int materialIndex, const Transformation &transformation, const Animation &animation=Animation()) | CamSim::Generator | static |
| addTorusToScene(Scene &scene, int materialIndex, const Transformation &transformation, const Animation &animation=Animation(), float innerRadius=0.4f, int sides=40, int rings=40) | CamSim::Generator | static |
1.8.16