CamSim  0.0.0
A rasterization-based simulator for various types of cameras
CamSim::Generator Member List

This is the complete list of members for CamSim::Generator, including all inherited members.

addArmadilloToScene(Scene &scene, int materialIndex, const Transformation &transformation, const Animation &animation=Animation())CamSim::Generatorstatic
addBuddhaToScene(Scene &scene, int materialIndex, const Transformation &transformation, const Animation &animation=Animation())CamSim::Generatorstatic
addBunnyToScene(Scene &scene, int materialIndex, const Transformation &transformation, const Animation &animation=Animation())CamSim::Generatorstatic
addConeToScene(Scene &scene, int materialIndex, const Transformation &transformation, const Animation &animation=Animation(), int slices=40, int stacks=20)CamSim::Generatorstatic
addCubeToScene(Scene &scene, int materialIndex, const Transformation &transformation, const Animation &animation=Animation(), int slices=40)CamSim::Generatorstatic
addCylinderToScene(Scene &scene, int materialIndex, const Transformation &transformation, const Animation &animation=Animation(), int slices=40)CamSim::Generatorstatic
addDiskToScene(Scene &scene, int materialIndex, const Transformation &transformation, const Animation &animation=Animation(), float innerRadius=0.2f, int slices=40)CamSim::Generatorstatic
addDragonToScene(Scene &scene, int materialIndex, const Transformation &transformation, const Animation &animation=Animation())CamSim::Generatorstatic
addObjectToScene(Scene &scene, int materialIndex, int vertexCount, const float *positions, const float *normals, const float *texCoords, int indexCount, const unsigned int *indices, const Transformation &transformation=Transformation(), const Animation &animation=Animation())CamSim::Generatorstatic
addObjectToScene(Scene &scene, int materialIndex, const QVector< float > &positions, const QVector< float > &normals, const QVector< float > &texCoords, const QVector< unsigned int > &indices, const Transformation &transformation=Transformation(), const Animation &animation=Animation())CamSim::Generatorstatic
addQuadToScene(Scene &scene, int materialIndex, const Transformation &transformation, const Animation &animation=Animation(), int slices=40)CamSim::Generatorstatic
addSphereToScene(Scene &scene, int materialIndex, const Transformation &transformation, const Animation &animation=Animation(), int slices=40, int stacks=20)CamSim::Generatorstatic
addTeapotToScene(Scene &scene, int materialIndex, const Transformation &transformation, const Animation &animation=Animation())CamSim::Generatorstatic
addTorusToScene(Scene &scene, int materialIndex, const Transformation &transformation, const Animation &animation=Animation(), float innerRadius=0.4f, int sides=40, int rings=40)CamSim::Generatorstatic